diff options
Diffstat (limited to 'cinematics')
| -rw-r--r-- | cinematics/intro.gd | 49 | ||||
| -rw-r--r-- | cinematics/intro.gd.uid | 1 | ||||
| -rw-r--r-- | cinematics/relic_get.gd | 26 | ||||
| -rw-r--r-- | cinematics/relic_get.gd.uid | 1 | ||||
| -rw-r--r-- | cinematics/test1.gd | 15 | ||||
| -rw-r--r-- | cinematics/test1.gd.uid | 1 |
6 files changed, 93 insertions, 0 deletions
diff --git a/cinematics/intro.gd b/cinematics/intro.gd new file mode 100644 index 0000000..2549088 --- /dev/null +++ b/cinematics/intro.gd @@ -0,0 +1,49 @@ +class_name CineIntro +extends Cinematic + +func _ready(): + await top.get_transition_player().transition_finished + + var ap: AnimationPlayer = top.get_active_room().get_node("AnimationPlayer") + + ap.play("cine_intro") + top.play_cine_bars() + + await ap.animation_finished + + top.get_transition_player().room_transition( + null, "res://rooms/ship1.tscn", null, + func (_player): pass) + + await ship1() + + queue_free() + +func ship1(): + await top.get_transition_player().room_changed + var room = top.get_active_room() + + var player: Player = room.get_node("Player") + var captain: Node2D = room.get_node("Captain") + var crew1: Node2D = room.get_node("Crew1") + var crew2: Node2D = room.get_node("Crew2") + + player.remove_from_group("camera_target") + + await top.get_transition_player().transition_finished + + await say(captain, "Crew!") + + player.velocity.x = -1 # flip + crew1.flip_h = true + crew2.flip_h = true + + await get_tree().create_timer(1.0).timeout + + await say(captain, "The Frogcorp Scientific Excursion commences today!") + await say(captain, "TODO") + + await top.clear_cine_bars() + + player.request_state_normal() + player.add_to_group("camera_target") diff --git a/cinematics/intro.gd.uid b/cinematics/intro.gd.uid new file mode 100644 index 0000000..a39d2f1 --- /dev/null +++ b/cinematics/intro.gd.uid @@ -0,0 +1 @@ +uid://c1brkwqi07uem diff --git a/cinematics/relic_get.gd b/cinematics/relic_get.gd new file mode 100644 index 0000000..40d3b9f --- /dev/null +++ b/cinematics/relic_get.gd @@ -0,0 +1,26 @@ +class_name CineRelicGet +extends Cinematic + +var r: Node2D + +func _init(relic: Node2D): + r = relic + +func _ready(): + var player: Player = get_room_node("Player") + var mp: AudioStreamPlayer = top.get_node("MusicPlayer") + mp.stream_paused = true + player.request_play_fanfare_sfx() + + get_tree().paused = true + + await top.play_cine_bars() + await say(r, "You found a mysterious relic!") + await top.clear_cine_bars() + + r.queue_free() + get_tree().paused = false + + mp.stream_paused = false + + queue_free() diff --git a/cinematics/relic_get.gd.uid b/cinematics/relic_get.gd.uid new file mode 100644 index 0000000..c5ed07a --- /dev/null +++ b/cinematics/relic_get.gd.uid @@ -0,0 +1 @@ +uid://j0vbra41omei diff --git a/cinematics/test1.gd b/cinematics/test1.gd new file mode 100644 index 0000000..9ef48b7 --- /dev/null +++ b/cinematics/test1.gd @@ -0,0 +1,15 @@ +class_name CinematicTest1 +extends Cinematic + +func _ready(): + var player: Player = get_room_node("Player") + var npc: Node2D = get_room_node("CinematicTestNPC") + player.request_state_forced("DROP") + + await say(player, "hello") + await say(npc, "well hi") + var answer = await ask(npc, "buy or sell?", ["buy", "sell"]) + await say(npc, "it's %s time" % answer) + + player.request_state_normal() + print("dialogue done, answer %s" % answer) diff --git a/cinematics/test1.gd.uid b/cinematics/test1.gd.uid new file mode 100644 index 0000000..57573c2 --- /dev/null +++ b/cinematics/test1.gd.uid @@ -0,0 +1 @@ +uid://23xqfts2fuwx |
