diff options
Diffstat (limited to 'player.gd')
| -rw-r--r-- | player.gd | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -18,7 +18,7 @@ var state: PlayerState = PlayerStateInit.new(self) var gravity = ProjectSettings.get_setting("physics/2d/default_gravity") func _debug_info(): - return "%s\ngot zoop: %s\ngot hanging: %s" % [state.to_string(), str(inventory.zoop), str(inventory.hanging)] + return "%s\ngot zoop: %s\ngot hanging: %s\nrelics: %s" % [state.to_string(), str(inventory.zoop), str(inventory.hanging), str(inventory.relics)] func _camera_target() -> Vector2: var oy: float = 0 |
