diff options
Diffstat (limited to 'transition_player.gd')
| -rw-r--r-- | transition_player.gd | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/transition_player.gd b/transition_player.gd index a118b56..56fe756 100644 --- a/transition_player.gd +++ b/transition_player.gd @@ -15,7 +15,7 @@ func room_transition(from_door: Door, to_room_path: String, door_name: Variant): if from_door: var player: Player = top.get_node("ActiveRoom").find_child("Player") - player.set_movement_forced(from_door.enter_towards) + player.request_state_forced(from_door.enter_towards) # Start animation # The animation calls _change_room at a specific time @@ -48,7 +48,7 @@ func _on_room_changed(): if _transition_door_name: var door: Door = room.find_child(_transition_door_name) player.position = door.position - player.set_movement_forced(door.exit_towards) + player.request_state_forced(door.exit_towards) play("room_trans_end") top.game_save() @@ -62,4 +62,4 @@ func _transition_end(): var room = top.get_node("ActiveRoom") var player: Player = room.find_child("Player") if player: - player.set_movement_normal() + player.request_state_normal() |
