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class_name DialogueTest1
extends Dialogue
@onready var player: Player = parent.get_node("Player")
@onready var npc: Node2D = parent.get_node("DialogueTestNPC")
func _ready():
player.request_state_init()
await say(player, "hello")
await say(npc, "well hi")
player.request_state_normal()
print("dialogue done")
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