blob: b38d4928ca8378f0d9499fca0009540f09fbbcdb (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
|
class_name GameCamera
extends Camera2D
@onready var tree: SceneTree = get_tree()
func _ready() -> void:
if not position_smoothing_enabled:
await get_tree().create_timer(0.1).timeout
position_smoothing_enabled = true
func _process(_delta: float) -> void:
var pos: Vector2 = Vector2.ZERO
var n = 0
var targets = tree.get_nodes_in_group("camera_target")
if targets.size() == 0: return
for target in targets:
if target.has_method("_camera_target"):
pos += target._camera_target()
else:
pos += target.global_position
n += 1
global_position = pos / n
|