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class_name GameCamera
extends Camera2D
@onready var tree: SceneTree = get_tree()
func _ready() -> void:
if not position_smoothing_enabled:
await get_tree().create_timer(0.1).timeout
position_smoothing_enabled = true
func _process(_delta: float) -> void:
var pos: Vector2 = Vector2.ZERO
var n = 0
var targets = tree.get_nodes_in_group("camera_target")
if targets.size() == 0: return
for target in targets:
pos += target._camera_target()
n += 1
global_position = pos / n
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