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extends Camera2D
## Amount to smoothly offset the camera if the parent is a Player.
@export var offset_amt: Vector2
func _ready() -> void:
if not position_smoothing_enabled:
await get_tree().create_timer(0.1).timeout
position_smoothing_enabled = true
func _process(_delta: float) -> void:
var parent = get_parent()
if parent is Player:
var player: Player = parent
position.x = player.get_facing() * offset_amt.x
if not player.is_on_floor():
position.y = offset_amt.y
else:
position.y = 0
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