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extends Camera2D
## Amount to smoothly offset the camera if the parent is a Player.
@export var offset_amt: Vector2
@onready var tree: SceneTree = get_tree()
func _ready() -> void:
if not position_smoothing_enabled:
await get_tree().create_timer(0.1).timeout
position_smoothing_enabled = true
func _process(_delta: float) -> void:
var pos: Vector2 = Vector2.ZERO
var n = 0
var targets = tree.get_nodes_in_group("camera_target")
if targets.size() == 0: return
for target in targets:
if target is Player:
var player: Player = target
var oy: float = 0
if not player.is_on_floor():
oy = offset_amt.y
pos += Vector2(player.global_position.x + player.get_facing() * offset_amt.x,
player.global_position.y + oy)
elif target is Node2D:
var node2d: Node2D = target
pos += node2d.global_position
else:
assert(false, "camera_target node is invalid")
n += 1
global_position = pos / n
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