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class_name PauseMenu
extends CanvasLayer
var active_map_room: MapRoom
func _ready():
deactivate()
func set_room_name(map_room_name: String):
if active_map_room: active_map_room.unhighlight()
active_map_room = $Map.get_node_or_null(map_room_name)
if active_map_room:
active_map_room.highlight()
var pos = active_map_room.position
var size = get_viewport().get_visible_rect().size
var delta = Vector2(size.x / 2, size.y / 2)
$Map.position = -pos + delta - active_map_room.size / 2
func activate():
visible = true
get_tree().call_group("ui_movement", "set_visible", false)
func deactivate():
visible = false
get_tree().call_group("ui_movement", "set_visible", true)
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