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class_name PauseMenu
extends CanvasLayer
var active_map_room: MapRoom
var active_page_index: int = 0
@export var pages: Array[Node]
func _ready():
deactivate()
$System/QuitButton.grab_focus.call_deferred()
$System/QuitButton.connect("pressed", _on_quit_button_pressed)
func _process(_delta: float):
if visible and Input.is_action_just_pressed("action"):
active_page_index = (active_page_index + 1) % pages.size()
refresh_page()
func set_room_name(map_room_name: String):
if active_map_room: active_map_room.unhighlight()
active_map_room = $Map.get_node_or_null(map_room_name)
if active_map_room:
active_map_room.highlight()
var pos = active_map_room.position
var size = get_viewport().get_visible_rect().size
var delta = Vector2(size.x / 2, size.y / 2)
$Map.position = -pos + delta - active_map_room.size / 2
func activate():
active_page_index = 0
visible = true
get_tree().paused = true
get_tree().call_group("ui_movement", "set_visible", false)
refresh_page()
func deactivate():
visible = false
get_tree().paused = false
get_tree().call_group("ui_movement", "set_visible", true)
func refresh_page():
for i in range(pages.size()):
pages[i].visible = (active_page_index == i)
func _on_quit_button_pressed() -> void:
if not visible: return
var top: Top = get_tree().root.get_node("Top")
top.get_transition_player().room_transition(null, "res://room_main_menu.tscn", null)
deactivate()
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