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extends CharacterBody2D

@export var speed: float
@export var jump_strength: float

var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")

# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	pass # Replace with function body.

# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta: float) -> void:
	$AnimatedSprite2D.flip_h = (velocity.x < 0)
	
	if not is_on_floor():
		$AnimatedSprite2D.set_animation("jump")
	elif abs(velocity.x) > 0.0:
		$AnimatedSprite2D.set_animation("walk")
	else:
		$AnimatedSprite2D.set_animation("idle")

func _physics_process(delta: float):
	velocity.y += gravity * delta

	if Input.is_action_just_pressed("jump") and is_on_floor():
		velocity.y = -jump_strength

	var direction = Input.get_axis("move_left", "move_right")
	velocity.x = direction * speed

	# Move the character
	move_and_slide()