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class_name PlayerStateCinematic
extends PlayerState
func _to_string() -> String:
return "PlayerStateCinematic"
func _handle(_delta: float):
if p.velocity.x > 0:
p.anim_sp.flip_h = false
elif p.velocity.x < 0:
p.anim_sp.flip_h = true
p.anim_sp.set_animation("idle")
func _handle_physics(_delta: float):
pass
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