blob: 2312d663e45bb6cd078eb6e0e28829a7a103ff75 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
|
class_name PlayerStateInit
extends PlayerState
func _to_string() -> String:
return "PlayerStateInit"
func _handle(_delta: float):
if p.velocity.x > 0:
p.anim_sp.flip_h = false
elif p.velocity.x < 0:
p.anim_sp.flip_h = true
p.anim_sp.set_animation("idle")
func _handle_physics(_delta: float):
pass
|