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extends Node2D
@export var initial_level: PackedScene
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
var level = initial_level.instantiate()
add_child(level)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta: float) -> void:
pass
func change_level(level: PackedScene):
var current_level = get_child(0)
remove_child(current_level)
var next_level = level.instantiate()
add_child(next_level)
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