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# First bug quest tile.
#
# To future hackers:
# This is part of a short quest which begins by
# going South from e1. Plase consider this when coding neighbouring tiles.
# thnx :)
from weatbag import words
import weatbag
class Tile:
def __init__(self):
self.bug_is_here = True
self.first_visit = True
self.hasnt_gone_south = True
pass
def describe(self):
print("There is a stream here. "
"It runs from South to North.")
if self.bug_is_here:
print("You see a huge, ugly bug rush past you, "
"following the river South.")
self.bug_is_here = False
else:
print("You remember this is where you saw that bug going South.")
# Nothing to do here.
def action(self, player, do):
pass
# Player can only exit the bug quest going back North.
# Player gets different messages the first time they
# exit this tile, depending on their direction.
def leave(self, player, direction):
restricted_directions = { 'w', 'e' }
if direction in restricted_directions:
print("The undergrowth in that direction "
"is impassable. You turn back.")
return False
elif direction == 's' and self.hasnt_gone_south:
print("Bugs are the enemy and must be crushed!\n"
"So you decide to follow the bug upstream.")
input()
self.first_visit = False
self.hasnt_gone_south = False
return True
else:
if self.first_visit:
print("Bugs do not interest you very much.\n"
"Lets get out of here.")
self.first_visit = False
input()
return True
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