diff options
| author | Jan Tuomi <jan.tuomi@valuemotive.com> | 2020-08-09 16:29:26 +0300 |
|---|---|---|
| committer | Jan Tuomi <jan.tuomi@valuemotive.com> | 2020-08-09 16:29:26 +0300 |
| commit | 08ae1a42c694ec409921225daa59ab42fac75d58 (patch) | |
| tree | 8130cc772a35cb081333d73c9015638e586aca41 /scripts/GUI.gd | |
| parent | 1119130621fe5bbc048fb8404263acc65490d0cd (diff) | |
Allow options in dialoguemaster
Diffstat (limited to 'scripts/GUI.gd')
| -rw-r--r-- | scripts/GUI.gd | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/scripts/GUI.gd b/scripts/GUI.gd index f885b10..0c8bf56 100644 --- a/scripts/GUI.gd +++ b/scripts/GUI.gd @@ -3,7 +3,7 @@ class_name GUI export (bool) var show_debug = true onready var debug_label = $TopRow/DebugLabel -signal dialogue_next() +signal dialogue_next(target) # Called when the node enters the scene tree for the first time. func _ready(): @@ -17,11 +17,11 @@ func _unhandled_input(event: InputEvent): if event is InputEventKey: if event.pressed and event.scancode == KEY_ESCAPE: get_tree().quit() - if event.pressed and event.is_action_pressed("ui_accept"): - emit_signal("dialogue_next") +# if event.pressed and event.is_action_pressed("ui_accept"): +# emit_signal("dialogue_next") func set_debug_text(text: String): debug_label.set_text(text) -func _on_NextButton_pressed(): - emit_signal("dialogue_next") +func _on_DialogueBox_option_pressed(_text, target): + emit_signal("dialogue_next", target) |
