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authorJan Tuomi <jan@jantuomi.fi>2025-11-29 17:32:34 +0200
committerJan Tuomi <jan@jantuomi.fi>2025-11-29 17:32:34 +0200
commitdf09cd144f7fc81fba89981e6e28423a4cd31fe7 (patch)
tree7e5d771d20a2612c7b62974352a8537f0ec404d0 /player.gd
parent16927c75f3e12bc3a4001910c316f079b0142e2a (diff)
Rework debug_info
Diffstat (limited to 'player.gd')
-rw-r--r--player.gd5
1 files changed, 4 insertions, 1 deletions
diff --git a/player.gd b/player.gd
index 0798855..3e6850c 100644
--- a/player.gd
+++ b/player.gd
@@ -12,6 +12,9 @@ var state: PlayerState = PlayerStateInit.new(self)
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
+func _debug_info():
+ return "%s\n" % state.to_string()
+
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
state._handle(delta)
@@ -53,6 +56,6 @@ func handle_action_input():
var hook: HookHanging = hook_any
var dist = (hook.global_position - global_position).length()
- print_debug("found hook: ", hook, ", dist: ", dist)
+ #print_debug("found hook: ", hook, ", dist: ", dist)
if dist < hook_distance_max:
request_state_hanging(hook, hook.hang_distance)