diff options
Diffstat (limited to 'player.gd')
| -rw-r--r-- | player.gd | 5 |
1 files changed, 4 insertions, 1 deletions
@@ -12,6 +12,9 @@ var state: PlayerState = PlayerStateInit.new(self) var gravity = ProjectSettings.get_setting("physics/2d/default_gravity") +func _debug_info(): + return "%s\n" % state.to_string() + # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: state._handle(delta) @@ -53,6 +56,6 @@ func handle_action_input(): var hook: HookHanging = hook_any var dist = (hook.global_position - global_position).length() - print_debug("found hook: ", hook, ", dist: ", dist) + #print_debug("found hook: ", hook, ", dist: ", dist) if dist < hook_distance_max: request_state_hanging(hook, hook.hang_distance) |
