diff options
| author | Jan Tuomi <jan@jantuomi.fi> | 2025-11-28 19:00:05 +0200 |
|---|---|---|
| committer | Jan Tuomi <jan@jantuomi.fi> | 2025-11-28 19:05:06 +0200 |
| commit | e07895be01b6bc7f813bbc392cc7852ffaf5e07b (patch) | |
| tree | 0d925585d978e99e70549aa5e0eae49cac9b7947 /player.gd | |
| parent | 6173a0c4e1b41628532a37f0638339b0724b445e (diff) | |
Add debug info display
Diffstat (limited to 'player.gd')
| -rw-r--r-- | player.gd | 7 |
1 files changed, 5 insertions, 2 deletions
@@ -1,19 +1,21 @@ class_name Player extends CharacterBody2D +var debug_info: DebugInfo + @export var speed: float @export var jump_strength: float @export var coyote_max_ms: float @export var jump_held_coef: float @export var hook_distance_max: float -var state: PlayerState +var state: PlayerState = PlayerStateInit.new() var gravity = ProjectSettings.get_setting("physics/2d/default_gravity") # Called when the node enters the scene tree for the first time. func _ready() -> void: - pass + debug_info = get_tree().root.get_node_or_null("Top/DebugInfo") func get_facing() -> int: if $AnimatedSprite2D.flip_h: @@ -24,6 +26,7 @@ func get_facing() -> int: # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: state._handle(self, delta) + if debug_info: debug_info.player_state = state func _physics_process(delta: float): state._handle_physics(self, delta) |
