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authorJan Tuomi <jan@jantuomi.fi>2025-11-28 19:00:05 +0200
committerJan Tuomi <jan@jantuomi.fi>2025-11-28 19:05:06 +0200
commite07895be01b6bc7f813bbc392cc7852ffaf5e07b (patch)
tree0d925585d978e99e70549aa5e0eae49cac9b7947 /player.gd
parent6173a0c4e1b41628532a37f0638339b0724b445e (diff)
Add debug info display
Diffstat (limited to 'player.gd')
-rw-r--r--player.gd7
1 files changed, 5 insertions, 2 deletions
diff --git a/player.gd b/player.gd
index 20bf000..458c583 100644
--- a/player.gd
+++ b/player.gd
@@ -1,19 +1,21 @@
class_name Player
extends CharacterBody2D
+var debug_info: DebugInfo
+
@export var speed: float
@export var jump_strength: float
@export var coyote_max_ms: float
@export var jump_held_coef: float
@export var hook_distance_max: float
-var state: PlayerState
+var state: PlayerState = PlayerStateInit.new()
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
- pass
+ debug_info = get_tree().root.get_node_or_null("Top/DebugInfo")
func get_facing() -> int:
if $AnimatedSprite2D.flip_h:
@@ -24,6 +26,7 @@ func get_facing() -> int:
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
state._handle(self, delta)
+ if debug_info: debug_info.player_state = state
func _physics_process(delta: float):
state._handle_physics(self, delta)