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| author | Jan Tuomi <jan@jantuomi.fi> | 2026-01-27 15:40:43 +0200 |
|---|---|---|
| committer | Jan Tuomi <jan@jantuomi.fi> | 2026-01-27 15:40:43 +0200 |
| commit | 82fb5c296243d91a9b49589dec8e7d39b54e39ca (patch) | |
| tree | 2767cdced730bbc0c64c3b2a21d1fe687d43ea02 /top.gd | |
| parent | 56d30ce9108146d567c1659ce2ab17fab04add50 (diff) | |
Work on levels
Diffstat (limited to 'top.gd')
| -rw-r--r-- | top.gd | 5 |
1 files changed, 3 insertions, 2 deletions
@@ -2,7 +2,8 @@ class_name Top extends Node2D const ROOM_MAIN_MENU: String = "res://rooms/main_menu.tscn" -const ROOM_NEW_GAME: String = "res://rooms/test1.tscn" +const ROOM_NEW_GAME: String = "res://rooms/surface1.tscn" +const DOOR_NEW_GAME: String = "DoorEntry" var active_room_name: String var pause_menu: PauseMenu @@ -75,7 +76,7 @@ func game_save(): func game_load(): save_state.load(SAVE_PATH) var save_active_room_path = save_state.get_value(SAVE_SECTION, SAVE_ACTIVE_ROOM_PATH, ROOM_NEW_GAME) - var save_last_door_name = save_state.get_value(SAVE_SECTION, SAVE_LAST_DOOR_NAME, "DoorLeft") + var save_last_door_name = save_state.get_value(SAVE_SECTION, SAVE_LAST_DOOR_NAME, DOOR_NEW_GAME) inventory = Inventory.new() inventory.hanging = save_state.get_value(SAVE_SECTION, SAVE_GOT_HANG, false) |
