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-rw-r--r--root.gd21
1 files changed, 9 insertions, 12 deletions
diff --git a/root.gd b/root.gd
index 93e40e7..cb8e35a 100644
--- a/root.gd
+++ b/root.gd
@@ -1,14 +1,14 @@
class_name Root
extends Node2D
-@export var initial_level: PackedScene
+@export var initial_room: PackedScene
var save_state_path = "user://save_state.cfg"
var save_state = ConfigFile.new()
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
- var level = initial_level.instantiate()
- add_child(level)
+ var room = initial_room.instantiate()
+ add_child(room)
# Testing
save_state.load(save_state_path)
@@ -17,17 +17,14 @@ func _ready() -> void:
save_state.save(save_state_path)
print(OS.get_data_dir())
-# Called every frame. 'delta' is the elapsed time since the previous frame.
-func _process(_delta: float) -> void:
- pass
-func change_level(level_name: String):
- var level = ResourceLoader.load("res://level_" + level_name + ".tscn")
- var current_level = get_child(0)
- remove_child(current_level)
+func change_room(room_name: String):
+ var room = ResourceLoader.load("res://room_" + room_name + ".tscn")
+ var current_room = get_child(0)
+ remove_child(current_room)
- var next_level = level.instantiate()
- add_child(next_level)
+ var next_room = room.instantiate()
+ add_child(next_room)
func save():
save_state.save("user://save_state.cfg")