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class_name Root
extends Node2D
@export var initial_room: PackedScene
var save_state_path = "user://save_state.cfg"
var save_state = ConfigFile.new()
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
var room = initial_room.instantiate()
add_child(room)
# Testing
save_state.load(save_state_path)
print("loaded test_item: ", save_state.get_value("items", "test_item"))
save_state.set_value("items", "test_item", true)
save_state.save(save_state_path)
print(OS.get_data_dir())
func change_room(room_name: String):
var room = ResourceLoader.load("res://room_" + room_name + ".tscn")
var current_room = get_child(0)
remove_child(current_room)
var next_room = room.instantiate()
add_child(next_room)
func save():
save_state.save("user://save_state.cfg")
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