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-rw-r--r--tileset_kenney_platformer.tres33
1 files changed, 33 insertions, 0 deletions
diff --git a/tileset_kenney_platformer.tres b/tileset_kenney_platformer.tres
index 406ed0a..4f9a200 100644
--- a/tileset_kenney_platformer.tres
+++ b/tileset_kenney_platformer.tres
@@ -14,10 +14,15 @@ texture = ExtResource("2_at7kb")
5:0/0 = 0
6:0/0 = 0
7:0/0 = 0
+7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:0/0 = 0
+8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:0/0 = 0
+9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:0/0 = 0
+10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:0/0 = 0
+11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:0/0 = 0
13:0/0 = 0
13:0/0/modulate = Color(0.15294118, 0.37254903, 0.46666667, 1)
@@ -44,10 +49,15 @@ texture = ExtResource("2_at7kb")
5:1/0 = 0
6:1/0 = 0
7:1/0 = 0
+7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:1/0 = 0
+8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:1/0 = 0
+9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:1/0 = 0
+10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:1/0 = 0
+11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:1/0 = 0
13:1/0 = 0
13:1/0/modulate = Color(0.3529412, 0.61960787, 0.36078432, 1)
@@ -74,10 +84,15 @@ texture = ExtResource("2_at7kb")
5:2/0 = 0
6:2/0 = 0
7:2/0 = 0
+7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:2/0 = 0
+8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:2/0 = 0
+9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:2/0 = 0
+10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:2/0 = 0
+11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:2/0 = 0
13:2/0 = 0
13:2/0/modulate = Color(0.7372549, 0.69803923, 0.43529412, 1)
@@ -94,13 +109,21 @@ texture = ExtResource("2_at7kb")
2:3/0 = 0
2:3/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1)
3:3/0 = 0
+3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:3/0 = 0
+4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:3/0 = 0
+5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:3/0 = 0
+6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:3/0 = 0
+7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:3/0 = 0
+8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:3/0 = 0
+9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:3/0 = 0
+10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:3/0 = 0
11:3/0/modulate = Color(0.78431374, 0.10980392, 0.6156863, 1)
11:3/0/terrain_set = 0
@@ -119,9 +142,13 @@ texture = ExtResource("2_at7kb")
2:4/0 = 0
2:4/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1)
3:4/0 = 0
+3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:4/0 = 0
+4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:4/0 = 0
+5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:4/0 = 0
+6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:4/0 = 0
7:4/0/modulate = Color(0.78431374, 0.10980392, 0.6156863, 1)
7:4/0/terrain_set = 0
@@ -145,7 +172,9 @@ texture = ExtResource("2_at7kb")
9:4/0/terrains_peering_bit/bottom_side = 0
9:4/0/terrains_peering_bit/left_side = 0
10:4/0 = 0
+10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:4/0 = 0
+11:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:4/0 = 0
12:4/0/modulate = Color(0.71, 0.71, 0.71, 1)
13:4/0 = 0
@@ -163,9 +192,13 @@ texture = ExtResource("2_at7kb")
2:5/0 = 0
2:5/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1)
3:5/0 = 0
+3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:5/0 = 0
+4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:5/0 = 0
+5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:5/0 = 0
+6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:5/0 = 0
7:5/0/modulate = Color(0.78431374, 0.10980392, 0.6156863, 1)
7:5/0/terrain_set = 0