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from weatbag import words
class Tile:
def __init__(self):
self.short_man_here = True
self.pants_on_fire = False
def describe(self):
print( "You reach the top of the hill, pass through the arch "
"and look around the rock "
"formations. You find nothing but dust, a mud puddle, and "
"withered shrubs.")
if self.short_man_here:
self.pants_on_fire = True
print( "Just as you are returning to the path, a ball of fire "
"hurtles through the air and explodes at your feet, setting "
"one of your pant legs on fire. You hear high pitched cackling "
"and snorting.")
else:
print( "You see the charred ground, "
"reminding you of your encounter with the short man who set "
"your pants on fire. That was a close one. There is a steep "
"path leading down the hill to the North. To the south, the "
"hiltop path continues.")
def action(self, player, do):
if self.pants_on_fire:
self.action_pants_on_fire(player, do)
elif self.short_man_here:
self.action_short_man(player, do)
else:
print("I'm sorry, I don't understand.")
def leave(self, player, direction):
if self.pants_on_fire:
print("Running now will only feed the fire!")
return False
elif self.short_man_here:
print("This fellow is dangerous. I'd better not turn my back on him.")
return False
else:
return True
def action_pants_on_fire(self, player, do):
if 'roll' in do:
self.pants_on_fire = False
print("Wisely following the teachings of your elders, you freeze, "
"drop to the ground and roll around until the fire is "
"extinguished. Covered in dirt and pantleg in tatters, you "
"stand up and face your assailant, a rather short man "
"with pale skin and bushy orange hair. "
"Do you talk to him or rush him?")
elif 'puddle' in do:
self.pants_on_fire = False
print("You dash over the the mud puddle and splash water on your "
"legs until the fire is quenched. Covered in mud and pantleg "
"in taters, you stand up and face your assailant, "
"a rather short man with pale skin and bushy orange hair."
"Do you talk to him or attack him?")
else:
print("You had better find a way to put out this fire. Your legs "
"are beginning to burn!")
def action_short_man(self, player, do):
if do[0] in words.attack:
self.short_man_here = False
print("Not one to be played around with, you charge the man. "
"His amusement quickly turns to surprise "
"and then fear as your size and determination become apparent. "
"The man stumbles backwards and emits a yelp. "
"Just before he hits the groud there is a dry popping noise "
"a flash of light and the man is gone. ")
elif do[0] in words.talk:
self.short_man_here = False
print("\"What the hell was that?\" you growl.\n"
"The man jumps deftly onto a boulder, looks at you over his "
"shoulder for just a moment, and then jumps out of sight. "
"You quickly climb after him, but he has somehow disappeared.")
else:
print("I'm sorry, I don't understand.")
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