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authorJan Tuomi <jan@jantuomi.fi>2025-11-28 20:29:33 +0200
committerJan Tuomi <jan@jantuomi.fi>2025-11-28 20:34:30 +0200
commitc575f0dc9a8c9c07ed8e8be62592072552ec9386 (patch)
treef58f6f65dee3b86f903bce655b0639c03fbac026 /player.gd
parente07895be01b6bc7f813bbc392cc7852ffaf5e07b (diff)
Improve debug info
Diffstat (limited to 'player.gd')
-rw-r--r--player.gd8
1 files changed, 0 insertions, 8 deletions
diff --git a/player.gd b/player.gd
index 458c583..a9df95f 100644
--- a/player.gd
+++ b/player.gd
@@ -1,8 +1,6 @@
class_name Player
extends CharacterBody2D
-var debug_info: DebugInfo
-
@export var speed: float
@export var jump_strength: float
@export var coyote_max_ms: float
@@ -10,13 +8,8 @@ var debug_info: DebugInfo
@export var hook_distance_max: float
var state: PlayerState = PlayerStateInit.new()
-
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
-# Called when the node enters the scene tree for the first time.
-func _ready() -> void:
- debug_info = get_tree().root.get_node_or_null("Top/DebugInfo")
-
func get_facing() -> int:
if $AnimatedSprite2D.flip_h:
return -1
@@ -26,7 +19,6 @@ func get_facing() -> int:
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
state._handle(self, delta)
- if debug_info: debug_info.player_state = state
func _physics_process(delta: float):
state._handle_physics(self, delta)