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| author | Jan Tuomi <jan@jantuomi.fi> | 2025-11-28 20:29:33 +0200 |
|---|---|---|
| committer | Jan Tuomi <jan@jantuomi.fi> | 2025-11-28 20:34:30 +0200 |
| commit | c575f0dc9a8c9c07ed8e8be62592072552ec9386 (patch) | |
| tree | f58f6f65dee3b86f903bce655b0639c03fbac026 /player.gd | |
| parent | e07895be01b6bc7f813bbc392cc7852ffaf5e07b (diff) | |
Improve debug info
Diffstat (limited to 'player.gd')
| -rw-r--r-- | player.gd | 8 |
1 files changed, 0 insertions, 8 deletions
@@ -1,8 +1,6 @@ class_name Player extends CharacterBody2D -var debug_info: DebugInfo - @export var speed: float @export var jump_strength: float @export var coyote_max_ms: float @@ -10,13 +8,8 @@ var debug_info: DebugInfo @export var hook_distance_max: float var state: PlayerState = PlayerStateInit.new() - var gravity = ProjectSettings.get_setting("physics/2d/default_gravity") -# Called when the node enters the scene tree for the first time. -func _ready() -> void: - debug_info = get_tree().root.get_node_or_null("Top/DebugInfo") - func get_facing() -> int: if $AnimatedSprite2D.flip_h: return -1 @@ -26,7 +19,6 @@ func get_facing() -> int: # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: state._handle(self, delta) - if debug_info: debug_info.player_state = state func _physics_process(delta: float): state._handle_physics(self, delta) |
