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authorJan Tuomi <jan@jantuomi.fi>2025-11-21 23:15:05 +0200
committerJan Tuomi <jan@jantuomi.fi>2025-11-21 23:15:05 +0200
commitba7899742388e6cf33bcb85c42b9cd0855c4896a (patch)
treec464df445d22a2d31bc365cecc0f2253309f8a55 /room_main_menu.gd
parent6824649c8961b8aa695b6be805401fa357a61793 (diff)
Add save/load on room transition
Diffstat (limited to 'room_main_menu.gd')
-rw-r--r--room_main_menu.gd8
1 files changed, 4 insertions, 4 deletions
diff --git a/room_main_menu.gd b/room_main_menu.gd
index 4f58704..977b24b 100644
--- a/room_main_menu.gd
+++ b/room_main_menu.gd
@@ -2,9 +2,9 @@ class_name RoomMainMenu
extends Node2D
func _ready() -> void:
- $TestRoomButton.grab_focus.call_deferred()
- $TestRoomButton.pressed.connect(_test_room_button_pressed)
+ $PlayButton.grab_focus.call_deferred()
+ $PlayButton.pressed.connect(_play_button_pressed)
-func _test_room_button_pressed():
+func _play_button_pressed():
var top: Top = get_tree().root.get_node("Top")
- top.get_transition_manager().room_transition(null, "res://room_test1.tscn", null)
+ top.game_load()