diff options
| author | Jan Tuomi <jan@jantuomi.fi> | 2025-11-21 23:15:05 +0200 |
|---|---|---|
| committer | Jan Tuomi <jan@jantuomi.fi> | 2025-11-21 23:15:05 +0200 |
| commit | ba7899742388e6cf33bcb85c42b9cd0855c4896a (patch) | |
| tree | c464df445d22a2d31bc365cecc0f2253309f8a55 /room_main_menu.gd | |
| parent | 6824649c8961b8aa695b6be805401fa357a61793 (diff) | |
Add save/load on room transition
Diffstat (limited to 'room_main_menu.gd')
| -rw-r--r-- | room_main_menu.gd | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/room_main_menu.gd b/room_main_menu.gd index 4f58704..977b24b 100644 --- a/room_main_menu.gd +++ b/room_main_menu.gd @@ -2,9 +2,9 @@ class_name RoomMainMenu extends Node2D func _ready() -> void: - $TestRoomButton.grab_focus.call_deferred() - $TestRoomButton.pressed.connect(_test_room_button_pressed) + $PlayButton.grab_focus.call_deferred() + $PlayButton.pressed.connect(_play_button_pressed) -func _test_room_button_pressed(): +func _play_button_pressed(): var top: Top = get_tree().root.get_node("Top") - top.get_transition_manager().room_transition(null, "res://room_test1.tscn", null) + top.game_load() |
