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Commit message (Collapse)AuthorAgeFilesLines
* Open door with a cinematicJan Tuomi2025-12-031-0/+3
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* Add terrainJan Tuomi2025-12-021-0/+9
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* Add multiple camera focus targetsJan Tuomi2025-11-301-2/+12
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* Clean up assertsJan Tuomi2025-11-301-5/+1
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* Rework debug_infoJan Tuomi2025-11-291-1/+4
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* Add momentum to swingingJan Tuomi2025-11-291-13/+11
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* Store player ref in state scriptsJan Tuomi2025-11-291-14/+10
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* Use state machine inside PlayerStateHangingJan Tuomi2025-11-281-0/+1
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* Improve debug infoJan Tuomi2025-11-281-8/+0
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* Add debug info displayJan Tuomi2025-11-281-2/+5
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* Use state machine in PlayerJan Tuomi2025-11-281-232/+19
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* Add tweening to horiz starting pointJan Tuomi2025-11-281-12/+50
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* Snap to horiz if above hookJan Tuomi2025-11-281-2/+8
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* Add initial hanging hookJan Tuomi2025-11-281-0/+60
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* Rework movement handlersJan Tuomi2025-11-281-22/+29
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* Use MovementType enumJan Tuomi2025-11-281-19/+25
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* Add computer and curve followingJan Tuomi2025-11-271-11/+25
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* Make coyote time based on deltaJan Tuomi2025-11-271-6/+8
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* Add curve following systemJan Tuomi2025-11-271-25/+68
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* RefactorJan Tuomi2025-11-251-2/+0
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* Separate TransitionManager from TopJan Tuomi2025-11-211-1/+0
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* Refactor transitionsJan Tuomi2025-11-211-1/+0
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* Add test room 3Jan Tuomi2025-11-211-3/+7
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* Improve transitionsJan Tuomi2025-11-201-6/+30
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* Improve room changeJan Tuomi2025-11-191-0/+4
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* Add camera offsetting when movingJan Tuomi2025-11-141-0/+6
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* Add jump bufferingJan Tuomi2025-11-141-1/+6
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* Add high jump with long pressJan Tuomi2025-11-141-1/+8
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* Add initial level system, main menuJan Tuomi2025-11-141-1/+2
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* Add level system, fix coyote double jumpsJan Tuomi2025-11-141-0/+2
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* Add coyote timeJan Tuomi2025-11-141-1/+11
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* Fix movement stalling issue when both directions are pressedJan Tuomi2025-11-141-4/+17
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* Initial commitJan Tuomi2025-11-131-0/+33